You can map any power to these three buttons on the joypad, but since you need to use a variety of powers in each level, you'll need to enter the menu regularly to swap out powers, which can get a little tiresome by the 10th hour. Each power must be earned, but cover the standards of the psychic world, including clairvoyance, levitation and telekinesis. There's a single hand-to-hand attack button and hotkeys dedicated to using Raz's various psychic powers. Yes, that's a lot of crap to collect, but it's pretty entertaining for the most part if a little overdone.Īs a platformer, the controls are relatively simple. There's 16 Scavenger Hunt items that are very well hidden throughout the game. Collect enough cards and they can be redeemed to earn an extra level (but it's a long way to that magical level 100). There are also Psychic Cards, which are carefully placed throughout the campground and each mental level. For every hundred you snag, you go up a level - all the way to Level 100. These two-dimensional images litter the interiors of the minds Raz must enter throughout the game. Collect these in order to purchase helpful items in the Camp Lodge. The collect-a-thon begins with purple arrows, which hide inside destructible objects or underground. And if you hope to collect everything in Psychonauts, you'll need to explore every inch of the campgrounds. The camp grounds in which Raz can explore are large and there are a number of hard to reach areas which will challenge your platforming acumen. However, unlike the typical platformers of the current generation, this is a free-roaming adventure that removes almost every restriction. Yeah, that's right, a lungfish.Ĭampers Gone Wild Psychonauts is, at its core, a platformer. Using a bevy of psychic powers, Raz battles the dark forces inside numerous minds as he travels through the psychic baggage of camp counselor's, psychotics and a lungfish. When Raz discovers that the students of Psychic Camp are being abducted and their brains taken in the middle of the night, he has no choice but to save them all by entering the minds of various adults - both good and bad - to discover the source of the abductions. Fortunately for Raz, his father won't arrive until the next morning and there's mischievous happenings at the camp. If Raz's dreams are to be realized, he'll need to find a way to accomplish this in a single day, as the camp counselors (all great Psychonauts in their own right) can't allow Raz to stay at the camp indefinitely. You take on the role of Raz, a young psychic who sneaks into Psychic Camp in the hopes of becoming a famed Psychonaut.
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